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Trick Room Mega Golurk/Meganium

By TacoApr 17, 2026

10 votes← Back

A Double-Mega Trick Room team designed to aggressively punish priority-heavy and Protect-stalling meta compositions.

Roster

farigiraf
Farigiraf
NormalPsychic

@ Colbur Berry

AbilityArmor Tail
NatureQuiet
EVs32 HP / 32 SpA / 2 SpD

Moves

Trick RoomHyper VoicePsychicProtect
meganium
Meganium
Grass

@ Meganiumite

AbilityOvergrow
NatureModest
EVs32 HP / 1 Def / 32 SpA / 1 SpD

Moves

Solar BeamDazzling GleamWeather BallProtect
golurk
Golurk
GroundGhost

@ Golurkite

AbilityIron Fist
NatureBrave
EVs32 HP / 32 Atk / 1 Def / 1 SpD

Moves

ProtectHeadlong RushPoltergeistIce Punch
aromatisse
Aromatisse
Fairy

@ Bright Powder

AbilityAroma Veil
NatureRelaxed
EVs32 HP / 8 Def / 8 SpA / 18 SpD

Moves

Trick RoomProtectLight ScreenAlly Switch
hisuian-goodra
Hisuian Goodra
SteelDragon

@ Leftovers

AbilityShell Armor
NatureRelaxed
EVs32 HP / 32 Def / 1 SpA / 1 SpD

Moves

ShelterBody PressDraco MeteorHeavy Slam
politoed
Politoed
Water

@ Quick Claw

AbilityDrizzle
NatureModest
EVs32 HP / 2 Def / 32 SpA

Moves

EncoreWeather BallMuddy WaterIce Beam

Strategy

Guarantee Trick Room via Armor Tail or Aroma Veil. Use Aromatisse's +2 priority Ally Switch to absorb lethal hits for your sweepers. Exploit the Double-Mega flexibility to either break stall formats with Golurk or bypass weather setups with Meganium.

Lead Options

Farigiraf + Aromatisse (Standard anti-priority TR setup) Hisuian Goodra + Aromatisse (Bait setup for heavy Poison/Steel leads) Farigiraf + Mega Meganium (Aggressive anti-weather/anti-taunt)

Win Conditions

Hard TR Engine flipping the speed tiers. Mega Golurk using Unseen Fist to punch through Protect stalls. Mega Meganium using Mega Sol for instant Sun-boosted sweeps without field setup. Hisuian Goodra anchoring the late-game with Shelter + Body Press.

Threats & Bad Matchups

Imprison + Trick Room users (e.g., Mega Chandelure). Overwhelming spread nukes (e.g., Adaptability Mega Glimmora). Fast Spore/Sleep pressure targeting the TR setters. Heavy Phazing (Roar/Whirlwind) pushing out setters before TR resolves.