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Charizard Y Sun Offense

By CyberDaggerApr 20, 2026

2 votes← Back

Netdecked Sun offense team, featuring a Charizard-Garchomp core.

Roster

charizard
Charizard
FireFlying

@ Charizardite Y

AbilityBlaze
NatureModest
EVs6 HP / 16 Def / 31 SpA / 13 Spe

Moves

Heat WaveAir SlashWeather BallProtect
sneasler
Sneasler
FightingPoison

@ White Herb

AbilityUnburden
NatureAdamant
EVs32 Atk / 2 Def / 32 Spe

Moves

Close CombatDire ClawRock SlideProtect
basculegion
Basculegion
WaterGhost

@ Choice Scarf

AbilityAdaptability
NatureJolly
EVs32 Atk / 2 Def / 32 Spe

Moves

Last RespectsWave CrashAqua JetFlip Turn
garchomp
Garchomp
DragonGround

@ Haban Berry

AbilityRough Skin
NatureAdamant
EVs24 HP / 20 Atk / 1 SpD / 21 Spe

Moves

EarthquakeDragon ClawRock SlideProtect
incineroar
Incineroar
FireDark

@ Lum Berry

AbilityIntimidate
NatureAdamant
EVs32 HP / 5 Atk / 7 Def / 16 SpD / 6 Spe

Moves

Fake OutParting ShotFlare BlitzThroat Chop
venusaur
Venusaur
GrassPoison

@ Focus Sash

AbilityChlorophyll
NatureModest
EVs2 HP / 32 SpA / 32 Spe

Moves

Energy BallSludge BombEarth PowerSleep Powder

Strategy

Team maneuvers Charizard into a position to sweep, using high spread damage, with Garchomp as the usual secondary damage dealer. Incineroar lead to generate tempo from turn 1, usually with either Charizard on the other side to put the pressure on early, or Sneasler to eliminate opposing Incineroar and other key threats. Scarf Basculegion and Chlorophyll Venusaur as flex spots for specific matchups.

Lead Options

Incineroar + Sneasler/Charizard

Win Conditions

High-power spread damage with Charizard + Garchomp

Threats & Bad Matchups

Aerodactyl takes a fat steamy dump all over this team.