Trick Room, Rain, Araquanid & Friends
Roster
AbilityWater Bubble
NatureAdamant
EVs23 HP / 32 Atk / 11 Spe
Moves
LiquidationProtectLeech LifeWide Guard
AbilityOvergrow
NatureQuiet
EVs32 HP / 1 Def / 32 SpA / 1 SpD
Moves
Solar BeamDazzling GleamWeather BallProtect
AbilityDefiant
NatureAdamant
EVs2 HP / 32 Atk / 32 Def
Moves
Sucker PunchProtectKowtow CleaveSwords Dance
AbilityStamina
NatureQuiet
EVs32 HP / 1 Def / 32 SpA / 1 SpD
Moves
Electro ShotFlash CannonProtectDragon Pulse
Strategy
This is my take on making Araquanid crazy strong, the idea behind the opener of Nid and Giraf is that Nid is 1 speed faster so on turn 2 Giraf will move first to set up rain after already setting up trick room on turn 1. Hisuian Zoroark is in the team to make people feel crazy but also to OHKO some big hitters with Hyper Beam like Zard Y.
Lead Options
Araquanid & Farigiraf | Zoroark & Farigiraf
Win Conditions
Setting up rain and trick room to make Araquanid hit like a truck
Threats & Bad Matchups
Any big counter weather teams and other trick room teams.





