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No Bad Conditions

By Grimby_the_GunkApr 25, 2026

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Flexible balanced doubles team that handles weather and trick room through speed control and general bulk.

Roster

incineroar
Incineroar
FireDark

@ Sitrus Berry

AbilityIntimidate
NatureCareful
EVs32 HP / 24 Atk / 10 Def

Moves

Fake OutFlare BlitzParting ShotProtect
corviknight
Corviknight
FlyingSteel

@ Leftovers

AbilityMirror Armor
NatureCareful
EVs32 HP / 2 Atk / 32 Def

Moves

TailwindBrave BirdRoostU Turn
milotic
Milotic
Water

@ Mystic Water

AbilityCompetitive
NatureCalm
EVs32 HP / 24 SpA / 10 SpD

Moves

ScaldIce BeamRecoverIcy Wind
chandelure
Chandelure
GhostFire

@ Chandelurite

AbilityFlash Fire
NatureTimid
EVs22 HP / 20 SpA / 24 Spe

Moves

Will O WispShadow BallHeat WaveProtect
farigiraf
Farigiraf
NormalPsychic

@ Mental Herb

AbilityArmor Tail
NatureCalm
EVs32 HP / 20 Def / 14 SpA

Moves

Trick RoomPsychicHyper VoiceProtect
dragonite
Dragonite
DragonFlying

@ Dragoninite

AbilityMultiscale
NatureAdamant
EVs22 HP / 32 Atk / 12 Spe

Moves

Extreme SpeedDragon ClawEarthquakeProtect

Strategy

This team plays as a balanced control squad that wins by managing tempo rather than committing to one mode. Key synergies are built around speed control, pivoting, and layered pressure. Identify the opponents plan, disrupt their plan early on, then use tailwind and bulky pivots to take control. With clean-ups mid to late game with strong attackers once the board is softened

Lead Options

Incineroar + Corviknight, Incineroar + Chandelure, Corviknight + Dragonite, Incineroar + Milotic, Farigiraf + Chandelure

Win Conditions

Mega Dragonite clean-up once tailwind is established, Mega Chandelure midgame breakup to force KOs and open the field, Tailwind control with Corviknight, A battle of attrition with Incineroar + Milotic

Threats & Bad Matchups

Strong Rain Offense teams, Ground + Rock pressure, Fast trick room setters that make Dragonite lose value, Strong Steel Cores, Ice Pressure into Dragonite teams, Overall, you lose when you don't get early tempo.